Sims Medieval … The Quests

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These are the steps for each of the quests.  I put them here rather than in the main post because it would get too long.  This is beyond a cheat, it is a step by step walkthrough.  It contains spoilers, so if you don’t like spoilers – stop now.  Ok. You’ve been warned.

They are in the order of focus points (0, 3, 4 etc).  And they are listed “Quest Name”, Number of Focus Points needed to start the quest, and the person from whom you will get the quest, and then the reward you will receive for completing the quest.  Ready?  Here we go! 

  1. Heroic Challenge n°1 (0) Quest Panel
    -good or evil
    -kick two garbage barrels (0/2)
    -200 simoleons, strength increase, agility increase
  2. Heroic Challenge n°2 (0) Quest Panel
    -good or evil
    -fight and defeat a petty thief
    -5 simoleons, strength increase, agility increase (fight bonus)
    -200 simoleons, strength increase, agility increase
  3. Heroic Challenge n°3 (0) Quest Panel
    -good or evil
    -defeat a member of the “Rootless Mushrooms”.
    -4 simoleons, strength increase, agility increase (fight bonus)
    -300 simoleons, strength increase, agility increase
  4. Heroic Challenge n°4 (0) Quest Panel
    -good or evil
    -Face a red bandit.
    -4 simoleons, strength increase, agility increase (fight bonus)
    -500 simoleons, strength increase, agility increase
  5. Heroic Challenge n°5 (0) Quest Panel
    -good or evil
    -Face a black bandit.
    -24 simoleons, strength increase, agility increase (fight bonus)
    -800 simoleons, strength increase, agility increase
  6. Heroic Challenge n°6 (0) Quest Panel
    -good or evil
    -Defeat the previous title holder.
    -137 simoleons, strength increase, agility increase (fight bonus)
    -1,000 simoleons, strength increase, agility increase
  7. Hero’s lesson (1) Tariq the Brave
    -good or evil
    -Befriend Farmelin and investigate using “Discuss Quest”.
    -Report the thief’s description to Tariq. Use “Discuss Quest”.
    -Go buy a weapon form Almeric the merchant at the market place.
    -Find and defeat the chicken thief.
    -3 simoleons, strength increase, agility increase (fight bonus)
    -50 simoleons, strength increase, spirituality increase, apple, stamina potion
  8. Fish Soup (3) Farmelin
    -good or evil
    -Bring back 20 lbs of fish for Farmelin.
    -100 simoleons, agility increase, apple, lettuce
  9. The Drakhans (3) Tariq
    -good or evil
    -Talk to Brother Jules.
    -Talk to Kamelia the Herbalist.
    -Talk to Mortemer.
    -Report to Tariq what you learn.
    -30 simoleons, strength increase, lettuce seed, mushroom
  10. Ugly Kid (3) Firmin
    -good/evil
    -Make fun of 5 Sims or the same Sim 5 times.
    -Let Firmin know about your wrong doing. Use the “Discuss Quest”.
    -100 simoleons, charisma increase, spirituality increase, eggplant seed, potion recipe (laugh)
  11. I’m Dabest! (3) Will Dabest
    -good/evil
    -Engage in a fight with Will Dabest.
    -1 simoleons, agility increase, strength increase, (fight bonus)
    -50 simoleons, agility increase, strength increase, Will Dabest’s sword.
  12. A Mysterious Plant (3) Firmin
    -good/evil
    -Bring back 3 mysterious plants to Firmin.
    -100 simoleons, strength increase, spirituality increase, lettuce seed, zucchini seed
  13. Plants amateur (3) Kamelia
    -good/evil
    -Find two sage plants and five them to Kamelia the Herbalist.
    -50 simoleons, agility increase, spirituality increase, lettuce seed, potion recipe (stamina)
  14. The Fish Master (3) Innkeeper
    -good/evil
    -Go fishing and catch 20 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -80 simoleons, agility increase, super bait.
  15. Spread the Word (3) Brother Jules

    -Use “preach” to convert a villager. (0/4)
    -Report your action on the church registry.
    -20 simoleons, charisma increase, spirituality increase, bait, potion recipe (faith)
  16. Point of View (3) Kamelia
    -good/evil
    -Ask Mortemer some questions.
    -Give the letter to Kamelia.
    -Give the letter to Mortemer.
    -Give the letter to Kamelia.
    -Talk to Mortemer.
    -50 simoleons, charisma increase, spirituality increase, fertilizer
  17. Chicken Wings (3) Farmelin
    -good/evil
    -Question Clovis
    -Ask Kamelia for a laying potion.
    -Bring the potion to Clovis.
    -50 simoleons, charisma increase, spirituality increase, focus points seeds.
  18. The rootless mushrooms (3) Innkeeper
    -good/evil
    -Try to reason with the bandit’s leader.
    -Sort Amanita out.
    -Pour Amanita ashes in the well.
    -5 simoleons, agility increase, strength increase (fight bonus)
    -150 simoleons, agility increase, strength increase, fertilizer, love potion
  19. Plants collector (3) Kamelia

    -Give 4 verbena branches to the herbalist.
    -80 simoleons, agility increase, spirituality increase, zucchini seed, potion recipe (death)
  20. Collect for charity (3) Brother Jules
    -good
    -Collect 50 simoleons for church charity.
    – Report your action in the church registry.
    -0 simoleons, charisma increase, spirituality increase, stamina potion.
  21. Oh my god! (3) Keena
    -evil
    -Steal simoles from the church donation basin.
    -Bring the money back to Keena.
    -120 simoleons, agility increase, verbena
  22. Return of Will Dabest (4) Will Dabest
    -good/evil
    -Beat Will Dabest once again.
    -14 simoleons, agility increase, strength increase (fight bonus)
    -60 simoleons, agility increase, strength increase, axe
  23. Funny Haircut (4) Firmin
    -good/evil
    -Find two eggs and give them to Firmin.
    -Find two mushrooms and give them to Firmin.
    -Find two verbena branches and give them to Firmin.
    -Give Firmin’s potion to someone [including Firmin].
    -Go back to see Firmin.
    -150 simoleons, agility increase, spirituality increase, zucchini seed, potion recipe (hair)
  24. Sticky Bob (4) Sticky Bob
    -good/evil
    -Tell Sticky Bob to stay away from you nicely!
    -Explain to Sticky Bob that you prefer weapons.
    -Frighten Sticky Bob by yelling that you don’t like omelettes.
    -Hit Sticky Bob [combat].
    1 simoleon, agility increase, strength increase (fight bonus)
    60 simoleons, strength increase, spirituality increase, mysterious plant, potion recipe (love).
  25. The Fish Master II (4) Innkeeper
    -good/evil
    -Catch 40 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -100 simoleons, agility increase, spirituality increase, focus point seeds.
  26. Kingdom’s treasure (4) Keena
    -evil
    -Find the map parts of the treasure hidden in the forest. (0/3)
    -Find the last part of the map.
    -Find Gorbert the poet and talk to him to piece the map together again.
    -Steal the missing piece of map from Gorbert.
    -2 simoleons, agility increase, strength increase (fight bonus)
    -200 simoleons, agility increase, spirituality increase, focus point seed, stamina potion
  27. Plant Fancier (6) Kamelia
    -good/evil
    -Give six mandrake plants to Kamelia.
    -300 simoleons, agility increase, spirituality increase, eggplant seed, pumpkin seed.
  28. Dabest’s revenge (6) Will Dabest
    -good/evil
    -Defeat Will Dabest a third time.
    -17 simoleons, agility increase, strength increase (fight bonus)
    -100 simoleons, agility increase, strength increase, war hammer.
  29. The big joke (6) Firmin
    -good/evil
    -Create, buy or steal a laugh potion.
    -Pour it in the well
    -300 simoleons, agility increase, spirituality increase, bait, potion recipe (crazy).
  30. Charity omelette (6) Brother Jules
    -good
    -Give 10 eggs to the priest.
    -100 simoleons, charisma increase, spirituality increase, fertilizer, faith potion.
  31. The wizard camp (6) Mortemer
    -good/evil
    -Search in the bookcase to find the potions list.
    -Give two stamina potions to Mortemer.
    -Give a terror potion to Mortemer.
    -Give a hair potion to Mortemer.
    -300 simoleons, agility increase, spirituality increase, death potion, potion recipe (terror).
  32. Jester’s depression (6) Any Jester
    -good/evil
    -Tell a joke to one of the Kingdom’s jesters.
    -Make one of the Kingdom’s jesters dance.
    -Offer a laugh potion to one of the jesters of the Kingdom.
    -300 simoleons, agility increase, charisma increase, fertilizer.
  33. You’re Dabest (8) Will Dabest
    -good/evil
    -Defeat Will Dabest.
    -13 simoleons, agility increase, strength increase (fight bonus)
    -400 simoleons, strength increase, golden axe.
  34. The stranger (8) Stranger
    -good
    -Look for a translation to what this foreigner says.
    -Greet the foreigner in return.
    -Look for a translation to what this foreigner says.
    -Offer 4 lettuce seeds to the foreigner.
    -Look for a translation to what this foreigner says.
    -400 simoleons, charisma increase, spirituality increase, mushroom, mysterious plant.
  35. Plant expert (8) Kamelia
    -good/evil
    -Bring 10 rosemary to the herbalist.
    -400 simoleons, agility increase, spirituality increase, pumpkin seed, eggplant seed.
  36. Fishing legend (8) Innkeeper
    -good/evil
    -Catching more than 50 lbs of fish in one session.
    -Report your record to the Innkeeper.
    -400 simoleons, agility increase, charisma increase, eggs, apple.
  37. Assassin’s greed (8) Keena
    -evil
    -Defeat a spy Sim.
    -15 simoleons, agility increase, strength increase (fight bonus).
    -Defeat an assassin Sim.
    -22 simoleons, agility increase, strength increase (fight bonus).
    -Defeat a legendary Sim.
    -82 simoleons, agility increase, strength increase (fight bonus).
    -400 simoleons, agility increase, strength increase.
  38. The idol (8) Keena
    -evil
    -Find and bring the Drakhanic idol to Keena.
    -400 simoleons, agility increase, spirituality increase, bait
  39. Gravedigger (8) Keena
    -evil
    -Dig cemetery grave (0/3) (search the graves)
    -Bring back the treasure to Keena
    -400 simoleons, agility increase, spirituality increase, apple, fertilizer

 

The Stories: Below are the stories. It includes the story itself, and then the steps to the quest.

Story I:
Charitable Guy
Helping your fellow Sim is your motto. You could help Mortemer the old wizard… Who knows, he might reveal a few secrets to you!
Political Commitment
You choose to use words and oratorical skills to help Firmin, a shady Sim. Be careful not to be missed up in a scandal …
Religious Commitment
Brother Jules appreciates your devotion. You choose to embrace the Great Drakhan way. Be careful not to lose yours!
Way of the Brave
Handling weapons is your favorite hobby. You should offer your help to Tariq. He really needs it…

Story II:
Charitable Guy
Mortemer trusts you, he sees you as a pure-hearted Sim, well disposed to protect the Drakhen secret.
Political Commitment
Firmin needs a right-hand man. You arrive just at the right time to do the dirty work.
Religious Commitment
Brother Jules is conscious that the drakhanic religion takes a bigger place in your heart than in any other.
Way of the Brave
You impressed Tariq. He had decided to talk to you about a legendary weapon.

Story III:
Charitable Guy
The king has fallen gravely ill! Mortemer might be able to save him but he’ll need your help.
Political Commitment
Firmin is on the verge of success with only one obstacle between him and power: the king.
Religious Commitment
Brother Jules see a leader in you, able to reconcile the monarchy with the drakhanic religion.
Way of the Brave
With Tariq’s help and your thirst for justice, you take charge of defending the kingdom.

Story IV:
Charitable Guy
As the sovereign of [name of kingdom], you support Mortemer in his mystical quest for the Drakhans, revealing a curious secret…
Political Commitment
You are an odious but powerful monarch. Let your people understand who dictates the rules here! Talk to Edward, your chancellor.
Religious Commitment
You are a prophet. Your religion allows neither distrust nor opposition. Your entire people have to follow you and embrace your faith. Talk to Brother Jules.
Way of the Brave
Demostrate your strength and your Kingly power against the enemy hordes. Protect your people at all costs. Talk to Tariq.

  1. Story: Chartiable Guy I, 10, Mortemer
    -good
    -Ask the innkeeper for information.
    -Search for the scepter in the tavern (wood pile).
    -Give the scepter to the Old Mage.
    -200 simoleons, charisma increase, spirituality increase
  2. Story: Charitable Guy II, 10, Mortemer
    -good
    -Learn about the ritual by reading.
    -Find and give 6 pumpkins to Mortemer.
    -Find and give 6 lettuces to Mortemer.
    -Find and give 4 mushrooms to Mortemer.
    -Ask Mortemer for the ceremonial soup.
    – 400 simoleons, charisma increase, spirituality increase
  3. Story: Charitable Guy III, 10, Mortemer
    -good
    -Recruit a wizard in your guild
    -Find and give a ring to Mortemer
    -1,000 simoleons, charisma increase, spirituality increase
  4. Story: Charitable Guy IV, 10, Mortemer
    -good
    -Consult the books to the find the recipe.
    -Ask Mortemer to lend you his scepter.
    -Find and trade a staff for Mortemer’s scepter.
    -Give 10 pumpkin seeds to Mortemer.
    -Use the scepter to communicate with the Drakhans.
    -5,000 simoleons
  5. Story: Political Commitment I
    -evil
    -Buy a desk and write Firmin’s speech.
    -Help Firmin to rehearse his speech (0/2).
    -Neutralize the first rival.
    -7 simoleons, agility increase, strength increase (fight bonus).
    -Get rid of the second rival.
    -7 simoleons, agility increase, strength increase (fight bonus).
    -200 coins, agility increase, charisma increase.
  6. Story: Political Commitment II (10) Firmin
    -evil
    -Draft an assassination agreement for Kurt Throat.
    -Befriend Kurt Throat and explain what you plan to do.
    -Give the agreement to Kurt Throat.
    -Now eliminate Kurt Throat.
    -4 simoleons, agility increase, strength increase (fight bonus)
    -400 simoleons, agility increase, charisma increase
  7. Story: Political Commitment III (10) Firmin
    -evil
    -Recruit an assassin in your guild.
    -Give a death potion to the assassin.
    -Let Firmin know the King will be dead tonight.
    -Write a false letter of power transition.
    -Give letter to Firmin.
    -Get rid of Firmin and seize power.
    -40 simoleons, agility increase, strength increase (fight bonus)
    -1,000 simoleons, agility increase, charisma increase
  8. Story: Political Commitment IV (10) Edward
    -evil
    -Ask the jester to amuse you.
    -Face the vengeful jester.
    -10 simoleons, agility increase, strength increase (fight bonus)
    -Ask you chancellor for an explanation.
    -Write a speech which leave no on indifferent.
    -Maintain law and order. Many an example by defeating 10 Sims (0/10) (look for yellow exclamations).
    -fight bonus – between 1 and 200 simoleons, agility increase, strength increase.
    -5,000 simoleons.
  9. Story: Religious Commitment I (10) Brother Jules
    -good
    -Read the drakhanic holy book. Look for it at the church [in the bookshelf].
    -Use “Preach” to convince 5 sinners to go to the church (0/5). [must preach to each Sim 3 to 5 times]
    -Donate 200 simoleons for the drakhan cult. [If you don’t have the simoleons you can beg for them or steal them].
    -200 simoleons, charisma increase.
  10. Story: Religious Commitment II (10) Brother Jules
    -good
    -Use praying alter at the church.
    -Use “Preach” to convert 8 sinners (0/8) [previous converts count]
    -Donate 1,000 simoleons for the cult.
    -400, simoleons, charisma increase.
  11. Story: Religious Commitment III (10) Brother Jules
    -good
    -Recruit an inquisitor in your guild.
    -Use “Preach” to convert 10 villagers. (0/10)
    -Use “Preach” to convert Firmin the king chancellor.
    -Use “Preach” to convert the king.
    -Complete your masterpiece by giving 2,000 simoleons to the cult.
    -1,000 coin, charisma increase
  12. Story: Religious Commitment IV (10) Brother Jules
    -good
    -Use “Preach” to convert 15 villagers. (0/15)
    -Take the money from the church basin.
    -Bring back 200 lbs of fish to Brother Jules.
    -Bring back 20 zucchinis to Brother Jules.
    -Bring back 20 eggplants to Brother Jules.
    -Receive the Great Drakhan. Preach at the church.
    -5,000 simoleons.
  13. Story: Way of the Brave I (10) Tariq the Brave
    -good/evil
    -Buy an armory and train yourself (0/3).
    -Find and talk to the Fishing Thieves leader.
    -Bring 50 lbs of fish to the Fishing Thieves.
    -Fight the Fishing Thieves leader.
    -2 simoleons, strength increase, agility increase (fight bonus)
    -200 simoleons, strength increase
  14. Story: Way of the Brave II (10) Tariq the Brave
    -good/evil
    -Find a bard and question him.
    -Look for the axe in the forest tree trunks.
    -Show off to Tariq who you’ve found.
    -Train your strength. Become a warrior. Frighten 10 villagers (0/10)
    -400 coins, strength increase.
  15. Story: Way of the Brave III (10) Tariq the Brave
    -good/evil
    -Speak to the Sim that is claiming there is an imposter!
    -Recruit a knight to attack the castle.
    -Give a stamina potion to the knight.
    -Confront the king’s guard.
    -36 simoleons, strength increase, agility increase (fight bonus)
    -Defeat the king in a duel to the death.
    -124 simoleons, strength increase, agility increase (fight bonus)
    -1,000 simoleons, strength increase
  16. Story: Way of the Brave IV (10) Tariq the Brave
    -good/evil
    -Go and see Kamelia to recover the bones.
    -Put the bones in a steel chest.
    -Recruit one legend for your guild.
    -Confront the Edramir Kingdom spy
    -simoleons, strength increase, agility increase (fight bonus)
    -Face the black knight
    -simoleons, strength increase, agility increase (fight bonus)
    -Give back the pieces of evidence to Kamelia.
    -5,000 simoleons.

 

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